

That being Empires: Dawn of the Modern World, which was launched on October 21, 2003.Īt a glance, Empires can come across like Empire Earth 1.5. While this seemed easier said than down and the developers would never get a chance to make a proper sequel (entering a multiple-title publishing deal with Activision on December 2002), they nonetheless were able to finish a unique, proper spin-off to the franchise they kickstarted. I love strategy.” He wanted to have it both ways. But as the man himself remarked, “I love history. Meeting those expectations, though, was a challenge, as it meant having to start practically from scratch. On top of these, fans expressed how they liked playing from the Middle Ages to the Atomic-World War II Epochs, as opposed to earlier or more futuristic eras. More than just seeing what worked and what didn’t, however, the input revealed a distinction between casual and hardcore gamers, as well as a demand for much more distinct civilizations, among other findings. Yet even then, neither he nor his fellow developers were satisfied.Īs revealed in a Gamespot Q&A with Goodman in March 2003, Stainless Steel began work on its next project in 2002, surveying customers who had played Empire Earth. It proved to be a critical and, at least for a time, commercial hit. Rick Goodman, co-founder of Ensemble Studios and founder of Stainless Steel Studios, had struck gold with the original Empire Earth in 2001.
